Cry universe. DMC bosses, dangerous as they are, mostly walk in your general direction swinging away blindly and hope for the best. Not so with Dante! His attacks are precise, deliberate, and devastating.
Moreover, he actively chases
you!! And I don't mean chases in the
He is faster than you, and his |
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Unfortunately, this is all nullified by Nero's stupid Devil Bringer. The ghostly appendage could grasp Dante without fearing the bite of his blade and slam him into the ground. ~_~x I should probably reiterate here that I $%#& HATE NERO SO MUCH!! And that it's... really hard... for me to write about this battle... without spitting curses at him and wanting to kill something. I mean... first Capcom broke my heart by not having Dante as the main character, then they stomped on the pieces by telling me I can't play him as an alternate character for all the missions, and now they rubbed my face in them by forcing me to defeat Dante - as Nero - to rob me of any pride I had left! I honestly didn't think I could bring myself to do it. But... if I ever wanted to play as Dante and have my 7 missions of uninterrupted bliss... I would have to. ;_; DISCLAIMER: I have not fought Dante on Dante Must Die difficulty, so I make no assumptions about strategy there. Dante 1... (Mission
1) Dante 2... (Mission
10) Once you're a safe distance away, open fire and keep firing. This doesn't do any damage, but as long as Dante is distracted by the pretty bullets, he'll be less inclined to chase you. How Nero's single shotgun could deflect Dante's Ebony & Ivory, I don't know, but I hate him for it! Slowly close in the distance between you and Dante, shooting the whole time, until you are within range to charge in with Streak. Of course, if you're within range to touch Dante, he's within range to touch you! A Wild West duel scenario ensues where the winner is the one who attacks first (note: it's usually Dante). If you do manage to charge in first, Dante will usually sidestep and quickly counter with a Stinger and/or a Helm Breaker. I have to admit his aim with Helm Breaker needs some work, but his Stinger never fails, and is often followed up by a full combo. Once you find yourself caught in one of Dante's combos, the only reliable way to break free is to Devil Trigger and throw him off. At this point you can get a few hits in on him. In that case, or if your Streak actually landed the first time, don't get carried away. Melee damage - even Devil Trigger melee damage - has very little effect on Dante. The only thing that puts a noticeable dent in his lifebar is a successful Buster with Devil Bringer. Dante tends to either dodge or block most of your Snatch and Buster attacks, so you have to know how to time it. Use Devil Bringer when: A) You land a solid enough hit on
him to go into a combo. STOP in mid-combo and execute Buster. If the Devil Bringer lands without incident, Nero will grab Dante and slam him into the ground. But more often than not Dante will parry it. The game goes into a cinematic-style sparring animation where you must pump the Devil Bringer button to raise your combo meter enough to overpower Dante (as if!). If you are successful, you knock Dante back for extra damage. If you are unsuccessful, get out of the way fast, because he'll attack back. The only time Dante isn't able to parry Devil Bringer is if Nero is in Devil Trigger. Plus a Buster done in Devil Trigger thrashes Dante around several times for more damage. So the basic steps are: 1) Approach with gunfire The same pattern will work if Streak misses or if Dante charges first, because #3 will interrupt him. If your Buster misses, or if you just proceed with your combo, Dante will soon slide back on bended knee to recover. At this point he is INVULNERABLE, and if you proceed to attack him you will get hurt when he stands back up. But enough about Nero! Lets look at Dante's moves! It would be silly for me to try to list them all. I mean, come on, this is Dante! You would probably be better off opening a DMC3 or DMC4 strategy guide to take them all in. He likes to string different combos together, but there are some moves he consistently does more often than others, so I will focus on those. GENERAL MOVES:
These are moves Dante does no matter what Style he's in. On harder
difficulties he occasionally switches to Gilgamesh, Lucifer, or Pandora,
but most of the time he'll stick to Rebellion, Ebony & Ivory, and
Coyote A. In addition to his generic moves, Dante can enter into one of his four Styles: Trickster, Swordmaster, Gunslinger, and Royal Guard. He announces every time he switches Styles and his aura momentarily glows the associated color. TRICKSTER:
Probably the most lethal of
the four, Dante becomes even more mobile and faster than he already was. SWORDMASTER: You do NOT want to engage Dante in melee when he's in Swordmaster mode because his repertoire of close range attacks doubles and his hits are more powerful. He will even start doing charged sword blasts across the room. GUNSLINGER:
Get ready to dodge more bullets 'cause there's no way you're blocking
these! ROYAL GUARD:
This is the safest mode for
Nero, and the easiest to use Devil Bringer with. When you shoot at
Dante, he will block all the bullets to fill up his Royal gauge, and
then release all the store energy in a single focused attack. Keep
firing at Dante until he stops using his red blocking shield, then jump
around in front of his nose to entice him to release it - hopefully not
at you. Don't get me wrong, the attack HURTS, but you have to work
really hard to get hit by it. Also please note that this is the only
time it's a good idea to bait Dante like this, only because it's
safe to assume he will try to use Release. Provoke him like this any
other time and you're shish kabob. It is important to note that Dante never Devil Triggers throughout the fight, probably because he knows doing so would make him immune to Devil Bringer and crush Nero with his invincible aura, hehehe. And that's that! The first time I won this fight I was traumatized for at least a couple of days. Sure I was happy that I won, but I also felt sick and empty. The fact that Dante was just playing around and effortlessly flattened Nero in the cutscene somehow didn't make me feel any better about betraying my principles. I'd be lying if I said I never wanted to fight Dante, but I really hoped this would take place as Vergil, who I respect as Dante's equal. That's why I prefer to fight Dante in close combat as much as possible and avoid using Devil Bringer. It takes a while, and Dante is much better at the endurance game than I am, but it's a lot more fun! Of course, engaging Dante in no-holds-barred melee is suicide, so I do keep Devil Trigger charged as a panic button. Even though it took me many
attempts to win this battle, I never once got frustrated. Not because I
had to remind myself that I can't get mad at Dante, but because I was
overwhelmed with awe. I was being careful, and I was trying hard, and I
was still failing, and that really reaffirmed my faith in his power. I
cheered every time Dante won! You go, baby!! I knew fighting him was a privilege
and savored every moment. I hope you do the same. ^_^
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