Credo's shield makes
this a long battle, and makes him very resistant to Devil
Bringer. But if you damage him enough, he will go to one knee
and start panting. At this point he is vulnerable to a powerful
Buster attack. Strike him first, then pump the Devil
Bringer button for extra damage. Being in Devil Trigger is
definitely a plus.
Sometimes Credo will get
annoyed, teleport to the far end of the platform, and start
shooting Lance Projectiles at you. These are easy to jump
over or side roll if you are far enough away from him. He will
shoot up to three lances in rapid succession, then continue
attacking normally, or shoot up to three more. Don't go close to
him until you know which he plans to do, because trying to dodge
the lance at point blank range is not fun!
When he's down to about
one third of his life, Credo will get a lot faster.
Leisurely hopping in front of his nose won't cut it anymore. He
will take to the air and teleport all over the place, making him
a lot harder to bait and counter. It also becomes more difficult
to predict when his combo is over and when it is safe to attack
him. He starts doing rapid Stinger-like attacks that he
strings together with other combos. Credo gains two new kinds of
projectiles: the Ring of Spears, and Spike Projectiles.
Keep on jumping and pray he gets tired soon.
ANGELO CREDO'S
ATTACKS
Lance Projectiles: Credo teleport to a corner of the
room and starts to charge up glowing lances that he releases at
Nero. Stay far from him and jump over or side roll the lances.
Or, if you're feeling really flashy, you can try to catch one
with Devil Bringer and throw it back at him! He will fire lances
in sessions of 1 to 3.
Ring of Spears: Credo flies up and summons a circle of
spear points that surround and follow Nero. Jump as they're
about to strike to avoid damage, or try to slash them up before
they do.
Spike Projectiles: Credo flies up and summons a row of
spikes that fire in pairs at Nero. Keep on jumping/rolling.
Aerial Slash: While in the air, Credo sweeps his sword
down in a wide arc so powerfully the wind tears at the cement!
Umm, don't get caught in that. It hurts. In the last third of
the battle he will teleport around and do that constantly, so
stay mobile.
"Stinger": Credo growls and lunges forward with
his sword.
"Helm Breaker": Credo dives down into you from
the air, blade-first.
Nero receives the Aegis
Shield for defeating Credo, granting him the ability to hold and
block with enemies.
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